Light Painting - Week 2


Changes

For this update I mostly focused on the art style, which I am much happier with. The previous style served it's purpose as a great way to test the idea, but now it seems a bit flat and not very exciting. Since I quite like the idea, and want to progress it to a full release, I wanted to work a bit more on the art style.

  • The main character has changed from a man to a small man inside of a robot
  • The platforms are now light blocks
  • The background is a plain black
  • UI buttons such as the left, right, jump and pause have been designed
  • Spikes are now blackholes

Future Changes

A few more quality of life changes need to be made. I have an idea for a slight redesign of the main character to make it a bit more animated, alive and part of the world. Other changes listed below:

  • Moving Enemy
  • Lasers turning on and off to jump through
  • Triggered traps and doors with timers to get through.
  • Making the level bigger

Files

Light Painting for Android 28 MB
Sep 01, 2020
LightPainting.zip 22 MB
Sep 01, 2020

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